Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Sunday, 25 January 2015

Converted and painted mantic and reaper skeletons and zombies


I quickly painted up plenty of the low-level undead I had floating around my reaper box, and bits box. Like the zombies, I'm trying to get a bank of commonly fought, low level enemies. Sure, painting a great big demon is fun, but I've never even played in a game that got high enough level to need the miniature.

The undead are stationed at Disneyland

Zombie magic user and zombie dance troupe

Spell slinger with skellingtons

Bits: CSM nurgle banner, mantic elves


A lot of the skeletons are just mantic elves with head swaps for small skulls.



Flame is a fiddly bit from the end of a chainsword.


The grass tufts are by army painter.



Trying to vary the reaper bones duplicated with hot water and paint jobs.





Quick and dirty paintjobs for a slow and dirty monsters. It was kind of fun, but I might make them less sloppy at some point. But probably not soon.

Sunday, 4 January 2015

Reaper Bones Goblins


Latest dent in the Reaper Bones kickstarter backlog. Trying to get some low level stuff together, as it's used more often than the high level stuff.











Sunday, 12 October 2014

Reaper Bones Stone Golem, Spider Swarms


More paint!

Slimy, turd-like blobs are meant to be spider swarms. I've left off using the gloss varnish because of the sheen, but I gave these a coat because I was worried about them getting handled a lot more. They'll eventually get a spray of matte when I get around to buying some.






Next was a very quick Stone Golem paint job. Simply black and white paint in different mixtures.



Finally here's a counts-as Abaddon WIP so far built using the Terminator Lord and Dark Vengeance Helbrute. I still need to find a suitable sword / weapon for the Daemon Blade.


Saturday, 11 October 2014

Mantic and Reaper Bones Skeletons, and Space Hulk

Painted up some more Reaper Bones miniatures and some Mantic Skeletons. The Reaper Bones ones were a bit of a pain to base because of the 'broccoli' base they come with (I don't know why they're called broccoli bases, they taste nothing like it).

I have some Mantic Skeletons after mistakenly stealing a sprue of them from a Mantic stall a few years ago. They're nice to paint, and much cheaper than the GW equivalent. If I were a Fantasy player I'd run a horde of these things along with their zombies.


I also got a game called 'Space Hulk' and am trying to convince the GF to play it.


Later, I took the rulebook to the beach just to take this next silly picture:




Saturday, 26 April 2014

The People of the Pit (Dungeon Crawl Classics #68)


Virgin sacrifices. Exploding intestine monsters.Ululating cultists. 200 foot long tentacles.

So far, ‘The People of the Pit’ is, through and through, a Sword & Sorcery ROMP!

I’ve not DM’d for over 5 years, but since moving abroad I’ve been looking into playing online with a couple of mates. Currently we’re playing the Dungeons and Dragons ‘retroclone’ Dungeon Crawl Classics; a leaner system, than 3rd and 4th ed. D&D more suited to a Skype based game. I’m guessing. I’ve never actually played 3.5 or 4th ed. online.

The first level group (5 characters shared between 2 players) consists of;

Berelious the Round (Wizard with a healthy 18 Constitution.)
Tyran (Warrior with greatmace)
Spruce (0 level woodcutter turned warrior)
Tonvik (0 level moneylender, now Cleric of Zanko: God of Banking)
Clayton (Wheat Farmer turned thief...a charmer with a Personality score of 3).

So far, for an adventure that is supposed to be for 8-10 level 1 characters, they’re doing fine for a group of 6 (they just rescued a second Cleric from one of the rooms). Their success so far is due in no small part due to Berelious using Spellburn and rolling such an amazing result on his Animal Summoning Spell that, where we expected to see a dire rat or maybe a wolf to appear, he actually summoned...

Two 15-foot, 200lb bats. With bite attacks of 1d8+4 (so, the equivalent of being twatted with a longsword by a man with 18 Strength). All cultists the group has come across so far have been murdered. And then when their tentacle-guts burst out and attack, they’re murdered as well. I almost felt sorry for the baddies. The bats are getting fatter with every combat.
We really enjoyed the randomness of this result, but I had to remind them; fate can bite them just as easily.